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Highland

503875990Analyzed
3v3 RM · 1mo ago on Sep 2, 2026· 50m 45s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Teutons · Germany
1005
+16
🇨🇿 Britons · Czechia
975
+18
🇵🇪 Slavs · Peru
940
+19
🇦🇹 Huns · Austria
1068
-20
🇦🇹 Franks · Austria
1000
-52
🇦🇹 Armenians · Austria
965
-16
Player eAPM Actions Feudal Castle Imperial Opening
31 1,562 10:33 15:48 38:47 ⛏ Fast Castle
29 1,452 10:58 21:10 40:49 ⛏ Fast Castle
25 1,263 8:58 18:40 37:07 ⛏ Fast Castle
24 1,217 10:52 23:51 35:20 ⚔ Archers into Fish Boom
22 1,127 10:48 21:30 32:09 ⛏ Fast Castle
16 824 10:49 23:39 39:24 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
24,015 23,260 14,940 3,570 65,785 75,413
18,685 24,370 15,095 2,970 61,120 67,515
23,435 17,510 8,265 3,920 53,130 66,594
22,190 13,602 11,390 2,400 49,582 56,432
13,080 16,651 9,380 970 40,081 51,037
11,700 5,265 6,400 2,150 25,515 29,605
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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