AoeStats
← RaivenHart

Yucatan

510579052Analyzed
2v2 RM · 13h ago on Oct 1, 2026· 40m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Poles · Germany
645
+13
🇩🇪 Franks · Germany
612
+14
🇦🇷 Tatars · Argentina
613
-15
🇧🇩 Huns · Bangladesh
536
-12
Player eAPM Actions Feudal Castle Imperial Opening
26 1,073 12:13 26:05 — ⚔ M@A Rush
24 990 11:55 23:22 — ⛏ Fast Castle
14 587 13:21 — — ⚔ Archer Rush
11 436 13:53 21:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
10,410 14,925 2,620 1,400 29,355 31,126
6,245 3,830 3,075 650 13,800 16,269
5,270 4,680 2,230 1,400 13,580 15,795
3,360 1,725 915 0 6,000 9,016
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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