AoeStats
← RaivenHart

Lombardia

509155610Analyzed
2v2 RM · 7d ago on Sep 25, 2026· 31m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
698
+12
🇦🇷 Japanese · Argentina
597
+16
🇲🇽 Inca · Mexico
634
-23
🇲🇽 Franks · Mexico
567
-13
Player eAPM Actions Feudal Castle Imperial Opening
28 895 14:51 — — ⚔ Skirmisher Rush
18 582 10:37 25:04 — ⚔ Skirmisher Rush
13 402 12:14 25:58 — ⛏ Fast Castle
12 374 12:57 29:19 — ⚔ Archers into Champis

Resources

Player Food Wood Gold Stone Spent Collected
9,095 5,430 1,620 1,015 17,160 18,564
7,990 5,165 1,820 775 15,750 16,805
4,920 3,690 1,280 850 10,740 10,873
5,225 4,125 845 0 10,195 13,151
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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