AoeStats
← RaivenHart

Socotra

504060047Analyzed
2v2 RM · 29d ago on Sep 3, 2026· 41m 19s· 4 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Malians · Brazil
470
+20
🇸🇪 Tupi · Sweden
429
+23
🇦🇷 Japanese · Argentina
583
-22
🇧🇩 Huns · Bangladesh
557
-21
Player eAPM Actions Feudal Castle Imperial Opening
33 1,345 14:42 — — ⚔ M@A into Skirms
27 1,097 15:44 — —
20 843 18:10 28:35 — ⚔ Towers FC
17 709 16:09 26:48 — ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
11,160 5,786 1,025 385 18,356 19,556
7,475 5,550 1,990 2,060 17,075 19,764
8,145 4,635 1,805 1,125 15,710 19,970
6,125 3,750 460 225 10,560 12,074
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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