AoeStats
← DanielMagnani

Arena

504597929Analyzed
2v2 RM · 26d ago on Sep 5, 2026· 52m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
1128
+12
🇺🇸 Persians · United States
1044
+16
🇪🇸 Byzantines · Spain
1080
-16
🇪🇸 Persians · Spain
997
-12
Player eAPM Actions Feudal Castle Imperial Opening
37 1,933 10:54 14:17 27:45 ⛏ Fast Castle
31 1,617 11:58 16:38 28:07 ⛏ Fast Castle
23 1,194 12:03 16:12 28:37 ⛏ Fast Castle
20 1,079 12:19 16:16 34:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,535 15,960 20,700 4,200 86,395 95,037
30,450 16,544 15,345 4,475 66,814 74,787
19,535 26,960 13,630 3,940 64,065 67,983
24,860 26,365 10,110 2,095 63,430 79,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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