AoeStats
← DanielMagnani

Arabia

503507139Analyzed
3v3 RM · 1mo ago on Sep 1, 2026· 13m 18s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1339
+9
🇺🇸 Romans · United States
1253
+13
🇧🇷 Vietnamese · Brazil
1239
+13
🇧🇷 Franks · Brazil
1284
-16
🇧🇷 Britons · Brazil
1138
-10
🇧🇷 Ethiopians · Brazil
1132
-10
Player eAPM Actions Feudal Castle Imperial Opening
54 725 11:09 — —
34 448 9:09 — — ⚔ Archer Rush
30 405 8:47 — — ⚔ Scout Rush
30 397 9:14 — — ⚔ Scout Rush
27 353 9:28 — — ⚔ Archer Rush
23 300 9:58 — — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
2,440 1,930 50 0 4,420 4,153
1,795 1,770 410 0 3,975 4,010
1,875 1,713 365 0 3,953 4,136
2,220 1,469 50 0 3,739 3,907
2,100 1,438 0 0 3,538 4,411
1,885 1,150 185 0 3,220 3,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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