AoeStats
← DanielMagnani

Arabia

503503750Analyzed
4v4 RM · 1mo ago on Sep 1, 2026· 19m 32s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
1294
+10
🇧🇷 Persians · Brazil
1204
+14
🇧🇷 Huns · Brazil
1180
+15
🇧🇷 Dravidians · Brazil
1086
+20
🇧🇷 Franks · Brazil
1305
-21
🇧🇷 Britons · Brazil
1152
-14
🇧🇷 Ethiopians · Brazil
1146
-14
🇺🇸 Persians · United States
1054
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 921 9:55 — — ⚔ Archer Rush
37 728 12:32 — — ⛏ Fast Castle
34 656 9:21 — — ⚔ Scout Rush
34 668 9:24 — — ⚔ Archer Rush
31 605 9:25 — — ⚔ Archer Rush
27 532 9:25 — — ⚔ Scout Rush
21 403 10:23 — — ⚔ Archers into Skirms
19 365 11:49 15:58 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,580 2,904 250 0 7,734 8,185
4,255 2,736 625 100 7,716 7,536
3,805 3,096 400 90 7,391 7,582
4,000 2,955 250 0 7,205 7,956
2,500 2,973 1,225 0 6,698 7,530
2,975 2,641 1,045 0 6,661 7,361
3,100 2,785 750 0 6,635 6,869
2,350 2,581 595 155 5,681 6,793
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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