AoeStats
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African Clearing

510529222Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 27m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇰 Poles · Pakistan
660
+11
🇮🇳 Persians · India
637
+12
🇨🇳 Magyars · China
631
+12
🇨🇳 Malians · China
630
+12
🇹🇷 Franks · Türkiye
652
-15
🇮🇹 Bulgarians · Italy
584
-13
🇧🇷 Goths · Brazil
500
-10
🇨🇳 Turks · China
470
-9
Player eAPM Actions Feudal Castle Imperial Opening
32 887 13:41 17:22 — ⛏ Fast Castle
24 663 16:14 — — ⚔ Archer Rush
22 610 18:47 — — ⚔ Drush
19 516 15:12 — — ⚔ M@A into Towers
18 495 13:24 23:51 — ⛏ Fast Castle
17 467 15:41 — — ⚔ Towers into Skirms into Scouts
17 466 17:52 — — ⚔ Drush into Towers into Scouts
8 210 27:02 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,800 3,540 1,270 1,500 15,110 15,915
5,010 2,260 530 450 8,250 10,038
4,275 2,982 435 475 8,167 7,729
3,475 3,717 50 820 8,062 7,514
3,590 3,515 100 475 7,680 7,992
3,775 2,555 730 100 7,160 9,432
4,150 1,725 750 225 6,850 8,479
3,800 2,090 50 100 6,040 7,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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