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Fortress

510073800Analyzed
4v4 RM · 4d ago on Sep 29, 2026· 124m 15s· 8 players
Game mode
Random Map
Map size
Huge
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
833
+5
🇹🇼 Saracens · Taiwan
753
+6
🇸🇪 Burmese · Sweden
647
+9
🇬🇧 Aztecs · United Kingdom
369
+20
🇩🇪 Turks · Germany
539
-12
🇪🇸 Britons · Spain
503
-10
489
-9
🇨🇱 Vikings · Chile
489
-9
Player eAPM Actions Feudal Castle Imperial Opening
49 6,133 9:06 16:01 31:07 ⛏ Fast Castle
25 3,066 7:57 14:48 30:22 ⛏ Fast Castle
23 2,834 7:02 19:02 33:54 ⛏ Fast Castle
22 2,730 13:30 21:20 40:11 ⛏ Fast Castle
17 2,102 6:48 18:00 34:11 ⛏ Fast Castle
13 1,599 10:01 25:41 29:38 ◆ FC into Fast Imp
5 617 8:01 14:12 22:57 ◆ FC into Fast Imp
0 8 — — —

Resources

Player Food Wood Gold Stone Spent Collected
45,015 71,250 41,005 7,305 164,575 186,862
53,155 52,190 32,050 3,950 141,345 147,941
61,235 39,999 30,640 8,890 140,764 168,505
25,425 36,498 22,695 12,045 96,663 104,407
48,665 29,461 10,025 1,810 89,961 119,602
30,535 38,670 8,980 4,325 82,510 101,326
23,945 17,535 21,820 850 64,150 79,472
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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