AoeStats
← DiPunisher

Yucatan

510668583Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 33m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
876
+18
🇦🇺 Mongols · Australia
817
+20
🇲🇽 Ethiopians · Mexico
913
-19
🇨🇴 Gurjaras · Colombia
912
-19
Player eAPM Actions Feudal Castle Imperial Opening
50 1,649 14:52 22:06 — ⛏ Fast Castle
28 936 11:22 16:54 — ⛏ Fast Castle
23 760 10:52 15:04 31:26 ⛏ Fast Castle
15 502 10:55 20:12 33:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,780 23,785 2,090 200 33,855 36,823
8,695 6,095 2,630 1,125 18,545 22,432
7,935 4,830 2,700 1,195 16,660 17,785
3,780 4,995 710 910 10,395 14,195
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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