AoeStats
← DiPunisher

Baltic

510664568Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 35m 19s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Japanese · Brazil
881
+11
🇨🇦 Teutons · Canada
806
+14
🇨🇴 Koreans · Colombia
848
-16
🇨🇴 Sicilians · Colombia
666
-9
Player eAPM Actions Feudal Castle Imperial Opening
28 972 12:48 20:07 — ⛏ Fish Boom into Fire Galleys
25 881 13:30 19:45 — ⛏ Fish Boom FC
20 707 11:15 22:42 — ⚔ M@A Rush
12 412 10:59 22:35 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
6,455 15,001 1,935 1,130 24,521 26,760
9,835 8,960 2,550 1,140 22,485 26,136
8,210 5,920 2,905 1,145 18,180 19,413
3,365 2,301 800 525 6,991 8,444
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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