AoeStats
← DiPunisher

Arena

510661369Analyzed
2v2 RM · 1d ago on Oct 2, 2026· 30m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Ethiopians · United States
932
+14
🇺🇸 Cumans · United States
853
+18
🇺🇸 Mongols · United States
904
-45
🇧🇷 Teutons · Brazil
881
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 1,000 10:18 16:19 — ⛏ Fast Castle
22 664 9:49 22:51 — ⛏ Fast Castle
15 447 9:22 18:19 — ⛏ Fast Castle
9 275 10:54 29:12 —

Resources

Player Food Wood Gold Stone Spent Collected
8,360 6,725 2,495 2,055 19,635 22,145
7,575 7,555 3,745 250 19,125 22,334
5,915 3,570 1,100 100 10,685 12,655
3,540 1,880 250 0 5,670 7,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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