AoeStats
← aguspollodube

African Clearing

506029041Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 53m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Magyars · Peru
715
+13
🇨🇱 Koreans · Chile
660
+16
🇦🇷 Maya · Argentina
664
-15
🇦🇷 Teutons · Argentina
648
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,159 15:04 36:28 46:54 ⚔ Tower Rush
17 898 15:32 25:23 40:32 ⚔ FC into Scouts
15 808 15:54 26:28 46:30 ⛏ Fast Castle
13 725 14:39 35:33 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,685 10,954 11,875 2,900 44,414 49,403
11,165 10,920 3,535 3,650 29,270 35,016
14,255 4,865 5,480 1,525 26,125 30,175
5,015 5,410 2,270 805 13,500 13,319
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.