AoeStats
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Arena

509557991Analyzed
4v4 RM · 6d ago on Sep 27, 2026· 55m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Khmer · Argentina
1229
+7
🇦🇷 Byzantines · Argentina
1024
+14
🇦🇷 Mongols · Argentina
963
+15
🇨🇳 Poles · China
963
+16
🇦🇺 Cumans · Australia
1014
-14
🇳🇱 Spanish · Netherlands
1003
-14
🇨🇳 Italians · China
955
-12
🇨🇳 Burmese · China
946
-12
Player eAPM Actions Feudal Castle Imperial Opening
51 2,848 10:10 13:47 28:47 ⛏ Fast Castle
34 1,915 11:21 16:39 26:05 ⛏ Fast Castle
33 1,815 14:07 18:52 35:05 ⛏ Fast Castle
28 1,565 11:35 16:28 35:25 ⛏ Fast Castle
27 1,487 11:37 15:44 19:56 ◆ FC into Fast Imp
24 1,331 9:49 14:44 28:31 ⛏ Fast Castle
14 774 12:31 18:04 31:11 ⛏ Fast Castle
11 629 9:12 21:05 35:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,965 28,595 17,365 2,965 79,890 92,366
29,320 23,900 14,560 6,800 74,580 98,981
33,215 11,020 16,250 850 61,335 68,615
35,825 9,160 12,755 750 58,490 72,517
29,710 16,670 10,345 1,510 58,235 75,197
27,470 17,810 9,485 3,200 57,965 70,666
14,910 18,905 13,560 2,235 49,610 52,714
19,340 8,620 10,160 1,500 39,620 49,312
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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