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Arena

510299164Analyzed
4v4 RM · 20h ago on Sep 30, 2026· 51m 14s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Koreans · Japan
1351
+12
🇨🇳 Mongols · China
1268
+15
🇨🇳 Vietnamese · China
1259
+16
🇨🇳 Celts · China
1224
+17
🇯🇵 Maya · Japan
1356
-19
🇬🇧 Romans · United Kingdom
1305
-17
🇪🇸 Vietnamese · Spain
1196
-13
🇹🇼 Mongols · Taiwan
1162
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 2,477 10:47 14:33 28:23 ⛏ Fast Castle
31 1,565 11:41 15:31 33:59 ⛏ Fast Castle
31 1,607 10:43 15:12 36:13 ⛏ Fast Castle
28 1,433 10:56 14:59 28:49 ⛏ Fast Castle
26 1,309 11:27 15:20 29:05 ⛏ Fast Castle
25 1,263 10:42 14:33 28:03 ⛏ Fast Castle
21 1,063 10:48 14:29 29:22 ⛏ Fast Castle
20 1,005 10:58 14:59 31:03 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,620 23,240 16,050 2,310 64,220 79,111
28,720 21,785 10,255 1,535 62,295 64,079
24,860 17,960 14,245 1,650 58,715 63,728
29,605 13,045 9,880 1,600 54,130 65,445
19,240 20,865 9,160 3,000 52,265 85,520
18,200 12,475 5,865 1,500 38,040 48,766
13,475 12,610 7,115 2,900 36,100 44,052
13,475 9,590 1,275 1,800 26,140 34,268
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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