AoeStats
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Lombardia

508624862Analyzed
2v2 RM · 9d ago on Sep 23, 2026· 30m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Hindustanis · Japan
1304
+16
🇯🇵 Jurchens · Japan
1235
+20
🇩🇪 Bengalis · Germany
1310
-18
🇩🇪 Persians · Germany
1307
-18
Player eAPM Actions Feudal Castle Imperial Opening
65 1,971 9:05 21:38 — ⚔ Scout Rush
49 1,491 9:00 20:03 — ⚔ Scout Rush
44 1,337 10:42 14:55 — ⛏ Fast Castle
33 1,016 10:26 22:55 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
10,455 6,741 3,240 300 20,736 21,146
10,405 6,873 1,145 405 18,828 23,110
8,685 5,849 1,985 230 16,749 17,360
6,535 4,474 1,505 100 12,614 12,604
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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