AoeStats
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Arabia

507691515Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 21m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Huns · France
1344
+15
🇵🇱 Magyars · Poland
1329
+15
🇯🇵 Mapuche · Japan
1332
-16
🇯🇵 Persians · Japan
1291
-14
Player eAPM Actions Feudal Castle Imperial Opening
57 1,207 9:22 20:12 — ⚔ Archer Rush
56 1,182 8:52 — — ⚔ Scout Rush
38 799 10:16 16:13 — ⛏ Fast Castle
35 742 10:28 14:53 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,680 3,088 1,105 160 9,033 9,109
3,870 1,833 1,840 650 8,193 8,271
3,975 3,314 250 0 7,539 8,065
3,100 2,721 1,260 125 7,206 7,124
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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