AoeStats
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Arabia

507668304Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 34m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Vikings · Japan
1303
+15
🇯🇵 Wei · Japan
1253
+17
🇪🇸 Franks · Spain
1292
-16
🇩🇪 Britons · Germany
1272
-16
Player eAPM Actions Feudal Castle Imperial Opening
71 2,445 9:21 23:26 — ⚔ Drush into Archers
55 1,888 9:47 21:28 — ⚔ Scout Rush
51 1,752 9:20 22:09 — ⚔ Scout Rush
40 1,387 9:19 24:24 — ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,625 9,160 5,725 540 25,050 26,748
11,720 7,423 3,645 975 23,763 25,626
10,385 5,752 3,735 30 19,902 21,205
5,550 6,578 4,155 850 17,133 19,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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