AoeStats
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Arabia

507662006Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 58m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Lithuanians · Netherlands
1285
+16
🇵🇱 Maya · Poland
1161
+21
🇯🇵 Tatars · Japan
1290
-19
🇯🇵 Jurchens · Japan
1271
-18
Player eAPM Actions Feudal Castle Imperial Opening
66 3,886 9:19 25:34 40:35 ⚔ M@A into Archers
49 2,916 9:07 23:18 41:44 ⚔ Scout Rush
44 2,578 8:57 22:04 42:26 ⚔ Scout Rush
35 2,060 10:18 27:25 42:56 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,485 25,698 13,895 5,830 70,908 72,792
32,250 15,640 15,850 1,540 65,280 68,993
30,020 14,577 17,695 2,580 64,872 68,290
14,030 16,217 12,830 2,820 45,897 48,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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