AoeStats
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Arabia

507657628Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 29m 37s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Italians · Japan
1279
+11
🇯🇵 Poles · Japan
1259
+12
🇯🇵 Persians · Japan
1193
-12
🇻🇳 Magyars · Vietnam
1156
-11
Player eAPM Actions Feudal Castle Imperial Opening
54 1,608 9:37 28:47 — ⚔ Skirmisher Rush
45 1,337 9:00 23:18 — ⚔ Scout Rush
41 1,227 19:20 — — ⚔ Tower Rush
36 1,081 10:12 25:19 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
9,395 4,408 1,165 315 15,283 16,651
6,765 4,338 1,125 100 12,328 12,401
4,980 4,221 525 1,310 11,036 11,722
2,735 2,828 100 475 6,138 7,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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