AoeStats
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Arabia

506105731Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 54m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Georgians · France
1246
+18
🇫🇷 Ethiopians · France
1223
+19
🇯🇵 Vietnamese · Japan
1301
-19
🇯🇵 Magyars · Japan
1278
-18
Player eAPM Actions Feudal Castle Imperial Opening
74 4,053 8:58 22:54 43:37 ⚔ Archer Rush
70 3,822 9:21 23:38 44:33 ⚔ Archer Rush
51 2,790 8:55 22:13 46:01 ⚔ Scout Rush
40 2,212 9:04 22:43 46:23 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
18,010 20,606 17,550 3,805 59,971 64,567
16,825 19,092 12,850 2,360 51,127 56,017
22,845 12,573 12,590 1,825 49,833 52,584
23,445 11,004 11,585 3,300 49,334 55,670
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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