AoeStats
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Arabia

506087367Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 24m 16s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Wei · Taiwan
1327
+16
🇨🇳 Wu · China
1316
+16
🇯🇵 Jurchens · Japan
1334
-17
🇯🇵 Cumans · Japan
1308
-15
Player eAPM Actions Feudal Castle Imperial Opening
53 1,294 8:58 22:43 — ⚔ Scout Rush
45 1,103 9:40 21:53 — ⚔ Scout Rush
30 731 9:09 — — ⚔ Scout Rush
25 616 10:44 16:03 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,585 3,401 1,145 90 11,221 10,991
5,615 4,615 670 100 11,000 12,348
5,260 3,578 1,500 0 10,338 10,877
3,550 3,490 100 0 7,140 9,383
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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