AoeStats
← Sid

Arabia

506068235Analyzed
2v2 RM · 20d ago on Sep 12, 2026· 93m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Jurchens · Japan
1318
+13
🇯🇵 Slavs · Japan
1289
+14
🇨🇴 Malians · Colombia
1282
-14
🇭🇰 Khmer · Hong Kong SAR China
1224
-13
Player eAPM Actions Feudal Castle Imperial Opening
68 6,425 9:41 24:21 42:40 ⚔ M@A into Archers
50 4,731 11:31 25:52 68:39
49 4,572 9:35 22:44 39:09 ⚔ Scout Rush
42 3,947 9:58 25:11 43:16 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
86,375 68,088 29,210 4,465 188,138 195,795
70,710 48,939 25,720 3,895 149,264 158,054
66,595 45,460 29,165 3,415 144,635 160,524
47,525 26,263 13,465 2,460 89,713 91,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.