AoeStats
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Arabia

504410781Analyzed
2v2 RM · 27d ago on Sep 5, 2026· 60m 45s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Berbers · United States
1279
+18
🇩🇪 Magyars · Germany
1275
+18
🇯🇵 Ethiopians · Japan
1350
-19
🇯🇵 Cumans · Japan
1295
-17
Player eAPM Actions Feudal Castle Imperial Opening
69 4,217 9:00 26:49 47:33 ⚔ M@A into Archers
45 2,735 8:43 22:59 45:18 ⚔ Scout Rush
41 2,514 9:25 31:49 54:27 ⚔ Scouts into Skirms
29 1,782 9:30 22:48 49:57 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,910 15,934 17,845 1,500 65,189 68,205
28,635 18,447 14,545 1,980 63,607 66,965
29,205 17,251 14,950 1,710 63,116 65,531
22,090 21,818 9,485 1,810 55,203 57,491
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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