AoeStats
← HAHAR

Yucatan

510497513Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 50m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1073
+14
🇨🇳 Mongols · China
1043
+16
🇮🇳 Armenians · India
1001
+17
🇮🇩 Persians · Indonesia
998
+17
🇨🇳 Magyars · China
1067
-17
🇲🇽 Maya · Mexico
1061
-17
🇹🇷 Ethiopians · Türkiye
1030
-16
🇳🇴 Jurchens · Norway
973
-14
Player eAPM Actions Feudal Castle Imperial Opening
48 2,442 11:33 16:34 32:26 ⛏ Fast Castle
29 1,453 9:49 14:21 33:42 ⛏ Fast Castle
29 1,458 12:13 17:13 32:46 ⛏ Fast Castle
26 1,319 11:37 17:37 35:12 ⛏ Fast Castle
24 1,246 12:29 16:40 30:40 ⛏ Fast Castle
24 1,230 10:02 14:19 30:41 ⛏ Fast Castle
20 1,006 12:09 20:18 36:39 ⛏ Fast Castle
18 925 11:55 19:00 36:19 ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
36,860 23,024 20,345 3,755 83,984 96,876
25,120 24,970 19,190 2,900 72,180 89,118
18,920 21,325 17,685 4,615 62,545 78,780
24,510 19,805 11,975 3,060 59,350 69,127
29,185 15,163 10,335 2,530 57,213 63,862
23,040 16,950 13,670 2,210 55,870 73,829
18,020 19,175 13,015 1,500 51,710 55,967
12,275 11,995 10,740 2,020 37,030 40,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.