AoeStats
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Arena

510496224Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 16m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Romans · China
1059
+14
🇨🇳 Magyars · China
1053
+14
🇨🇳 Mongols · China
1028
+15
🇨🇳 Italians · China
1007
+16
🇹🇷 Romans · Türkiye
1045
-15
🇪🇸 Burgundians · Spain
1033
-16
🇳🇴 Jurchens · Norway
1002
-14
🇨🇳 Teutons · China
979
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 649 11:01 — — ⛏ Fast Castle
32 529 9:25 13:16 — ⛏ Fast Castle
28 461 10:29 — — ⛏ Fast Castle
27 455 11:55 16:02 — ⛏ Fast Castle
25 413 9:41 13:38 — ⛏ Fast Castle
22 370 10:21 — — ⛏ Fast Castle
15 252 12:00 — —
13 213 11:48 — —

Resources

Player Food Wood Gold Stone Spent Collected
3,975 1,885 250 230 6,340 6,528
3,725 2,265 250 0 6,240 7,886
3,050 2,395 250 200 5,895 6,127
3,250 1,900 250 0 5,400 6,225
2,850 1,725 250 200 5,025 4,813
3,000 1,750 50 5 4,805 5,986
2,950 1,150 355 100 4,555 4,760
1,600 375 50 0 2,025 3,727
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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