AoeStats
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Arabia

510490133Analyzed
4v4 RM · 2d ago on Oct 1, 2026· 84m 35s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Magyars · China
1040
+13
🇨🇳 Poles · China
1006
+14
🇨🇳 Spanish · China
986
+15
983
+15
🇹🇷 Italians · Türkiye
1016
-15
🇪🇸 Burgundians · Spain
987
-15
🇺🇸 Inca · United States
965
-14
🇪🇸 Wu · Spain
927
-13
Player eAPM Actions Feudal Castle Imperial Opening
57 4,815 10:36 24:43 42:42 ⚔ Scout Rush
34 2,891 12:37 17:50 63:03 ⛏ Fast Castle
29 2,427 10:35 14:54 31:27 ⛏ Fast Castle
28 2,353 10:40 17:23 35:15 ⛏ Fast Castle
22 1,854 11:39 15:59 35:14 ⛏ Fast Castle
12 1,026 11:39 20:35 45:40 ⛏ Fast Castle
10 832 11:23 22:25 38:15 ⛏ Fast Castle
8 706 10:24 22:37 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
69,055 33,177 44,920 4,275 151,427 160,039
56,755 31,714 42,195 4,120 134,784 159,001
42,545 35,713 18,840 5,550 102,648 139,004
51,605 12,572 21,115 4,860 90,152 92,833
39,115 24,303 12,170 3,900 79,488 86,611
24,100 21,762 8,880 3,075 57,817 69,464
18,780 17,540 13,115 4,950 54,385 61,056
11,285 7,058 2,560 200 21,103 22,988
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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