AoeStats
← decayon

African Clearing

510556125Analyzed
4v4 RM · 3h ago on Oct 1, 2026· 22m 10s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1053
+13
🇧🇪 Inca · Belgium
1015
+15
🇧🇪 Chinese · Belgium
1000
+15
🇲🇽 Sicilians · Mexico
998
+15
🇦🇺 Persians · Australia
1067
-18
🇹🇼 Italians · Taiwan
1012
-16
🇺🇸 Japanese · United States
933
-12
🇹🇼 Teutons · Taiwan
922
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 448 — — —
18 407 16:34 — — ⛏ Fast Castle
16 364 14:55 — — ⚔ Drush into Scouts
12 268 — — —
6 135 — — —
6 133 — — —
4 86 — — —
0 2 — — —

Resources

Player Food Wood Gold Stone Spent Collected
4,330 1,425 130 100 5,985 6,512
3,200 1,525 250 215 5,190 6,256
2,200 550 525 100 3,375 5,634
650 450 50 105 1,255 1,008
300 525 0 100 925 408
400 425 0 100 925 337
200 425 0 100 725 169
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.