AoeStats
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Black Forest

507540964Analyzed
2v2 RM · 14d ago on Sep 18, 2026· 40m 52s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Goths · Netherlands
889
+15
🇩🇪 Sicilians · Germany
879
+16
🇷🇴 Persians · Romania
891
-16
🇷🇴 Romans · Romania
862
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 983 11:24 16:39 29:34 ⛏ Fast Castle
19 789 11:26 21:09 34:56 ⚔ Drush FC
18 749 11:35 20:17 — ⛏ Fast Castle
15 596 13:40 33:18 — ⚔ Tower Rush

Resources

Player Food Wood Gold Stone Spent Collected
15,520 9,255 5,235 2,150 32,160 35,806
9,535 6,960 2,140 2,265 20,900 22,652
8,460 4,862 3,435 1,455 18,212 18,869
7,070 6,426 2,180 1,225 16,901 21,638
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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