AoeStats
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Arena

508152300Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 57m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Saracens · Germany
1009
+15
🇨🇦 Malians · Canada
984
+16
🇵🇪 Celts · Peru
928
+18
🇺🇸 Bulgarians · United States
1069
-19
🇲🇽 Aztecs · Mexico
971
-16
🇺🇸 Turks · United States
919
-14
Player eAPM Actions Feudal Castle Imperial Opening
35 2,012 10:55 15:21 30:09 ⛏ Fast Castle
32 1,840 10:17 14:38 29:28 ⛏ Fast Castle
30 1,710 11:21 15:29 37:19 ⛏ Fast Castle
29 1,640 12:27 17:02 21:34 ◆ FC into Fast Imp
17 973 12:21 19:09 34:40 ⛏ Fast Castle
13 727 11:20 20:18 33:57 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
32,855 21,910 22,260 5,725 82,750 95,576
32,080 28,985 9,585 2,465 73,115 88,579
24,395 14,140 19,050 4,150 61,735 87,306
26,275 15,735 10,680 3,935 56,625 62,259
18,635 18,630 14,880 1,600 53,745 54,554
21,510 15,175 12,940 1,600 51,225 61,466
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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