AoeStats
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Arena

508114188Analyzed
3v3 RM · 10d ago on Sep 20, 2026· 48m 0s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Persians · Colombia
1152
+9
🇨🇴 Jurchens · Colombia
1129
+10
🇨🇴 Lithuanians · Colombia
1099
+11
🇺🇸 Bengalis · United States
1019
-11
🇲🇽 Ethiopians · Mexico
981
-10
🇦🇷 Huns · Argentina
968
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,211 10:31 15:03 28:51 ⛏ Fast Castle
39 1,861 10:55 14:43 — ⛏ Fast Castle
31 1,503 10:46 14:07 32:54 ⛏ Fast Castle
24 1,158 10:34 15:07 40:16 ⛏ Fast Castle
23 1,090 10:11 14:16 31:09 ⛏ Fast Castle
12 583 10:59 21:12 35:36 ⚔ Archers FC

Resources

Player Food Wood Gold Stone Spent Collected
28,485 15,530 15,345 2,350 61,710 94,023
21,940 8,055 13,135 4,760 47,890 50,420
17,720 11,200 9,760 2,250 40,930 41,359
13,080 10,665 4,660 1,930 30,335 34,002
12,375 8,578 4,645 1,890 27,488 32,156
9,275 7,615 3,220 925 21,035 25,740
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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