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Fortress

507881496Analyzed
3v3 RM · 11d ago on Sep 20, 2026· 66m 22s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Huns · Taiwan
1103
+13
🇮🇳 Burgundians · India
921
+20
🇰🇷 Turks · South Korea
905
+21
🇩🇪 Slavs · Germany
1120
-23
🇲🇽 Italians · Mexico
998
-17
🇨🇳 Spanish · China
933
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 2,794 9:36 13:24 27:27 ⛏ Fast Castle
38 2,497 7:07 11:03 26:36 ⛏ Fast Castle
28 1,875 9:01 15:08 25:49 ⛏ Fast Castle
25 1,668 7:56 14:06 31:30 ⛏ Fast Castle
19 1,249 8:10 12:14 24:33 ⛏ Fast Castle
12 798 7:57 15:59 26:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
48,860 32,570 40,880 2,600 124,910 129,900
56,195 32,260 21,455 2,545 112,455 117,330
38,620 25,318 19,400 5,250 88,588 111,555
28,060 32,005 14,515 3,565 78,145 79,403
25,880 20,450 17,490 2,560 66,380 67,362
19,720 18,841 7,685 2,160 48,406 50,375
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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