AoeStats
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Black Forest

509386056Analyzed
4v4 RM · 6d ago on Sep 26, 2026· 58m 57s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Celts · Hong Kong SAR China
1100
+10
🇬🇧 Persians · United Kingdom
1044
+12
🇭🇰 Bohemians · Hong Kong SAR China
950
+16
🇹🇼 Franks · Taiwan
934
+18
🇨🇦 Berbers · Canada
1008
-16
🇨🇴 Mongols · Colombia
977
-15
🇸🇪 Saracens · Sweden
937
-13
🇮🇹 Teutons · Italy
925
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,354 13:42 18:39 34:36 ⛏ Fast Castle
33 1,972 14:53 18:30 34:56 ⛏ Fast Castle
23 1,346 12:03 15:46 30:30 ⛏ Fast Castle
22 1,311 11:04 14:51 32:17 ⛏ Fast Castle
20 1,204 11:34 15:40 32:45 ⛏ Fast Castle
19 1,093 11:45 18:59 33:10 ⛏ FC into Fish Boom
17 994 12:05 17:42 33:44 ⛏ Fast Castle
14 801 14:16 19:00 31:49 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
47,885 37,330 23,900 4,200 113,315 117,673
49,010 30,860 26,845 4,365 111,080 117,375
42,630 27,075 22,225 850 92,780 101,203
33,290 32,505 22,475 2,250 90,520 114,890
30,210 37,368 12,260 3,015 82,853 105,024
30,680 37,421 12,295 2,370 82,766 90,249
21,050 36,366 18,000 1,170 76,586 90,230
21,280 19,165 18,590 2,905 61,940 67,795
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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