AoeStats
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Arabia

509238154Analyzed
2v2 RM · 7d ago on Sep 26, 2026· 78m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
993
+15
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920
+17
🇵🇪 Magyars · Peru
962
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🇵🇪 Bulgarians · Peru
952
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 4,000 10:19 20:13 57:19 ⛏ Fast Castle
34 2,635 10:44 21:30 34:27 ⚔ FC into Scouts
34 2,690 10:16 19:53 31:25
30 2,348 8:53 22:20 36:45 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
33,015 20,831 19,530 2,800 76,176 113,639
29,105 28,617 12,705 3,500 73,927 75,430
21,860 24,108 20,045 4,400 70,413 81,118
25,530 13,600 12,125 5,300 56,555 57,676
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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