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Lombardia

509232110Analyzed
3v3 RM · 7d ago on Sep 26, 2026· 43m 4s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
1060
+12
🇺🇸 Goths · United States
976
+15
🇺🇸 Italians · United States
976
+15
🇨🇦 Vikings · Canada
1008
-15
🇨🇦 Lithuanians · Canada
953
-14
🇸🇪 Saracens · Sweden
933
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,738 10:51 17:48 40:06 ⛏ Fast Castle
31 1,320 11:01 25:48 — ⚔ Scout Rush
26 1,109 11:00 15:06 35:05 ⛏ Fast Castle
23 1,000 12:34 16:45 37:57 ⛏ Fast Castle
17 730 11:37 23:48 — ⚔ Skirmisher Rush
14 618 13:00 16:55 35:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,760 12,827 7,360 1,700 41,647 48,614
18,705 13,600 6,365 1,150 39,820 52,916
16,400 13,127 6,985 2,310 38,822 48,477
11,915 10,845 7,435 850 31,045 39,892
15,155 7,730 4,770 100 27,755 30,984
7,360 8,482 620 300 16,762 19,049
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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