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Black Forest

510468178Analyzed
2v2 RM · 8h ago on Oct 1, 2026· 66m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Britons · Australia
616
+16
🇹🇷 Spanish · Türkiye
541
+19
🇪🇸 Persians · Spain
683
-20
🇪🇸 Khmer · Spain
550
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,290 15:52 27:46 38:27 ⛏ Fast Castle
15 1,001 11:16 20:13 34:50 ⛏ Fast Castle
13 857 16:32 26:56 37:46 ⚔ Drush FC
8 546 13:04 23:00 33:38 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
28,190 21,186 22,485 3,125 74,986 108,131
18,470 18,041 15,635 5,135 57,281 95,684
20,585 9,229 13,950 4,075 47,839 55,238
14,180 12,637 8,420 1,815 37,052 54,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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