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Black Forest

510370183Analyzed
3v3 RM · 11h ago on Sep 30, 2026· 63m 12s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Mongols · Türkiye
628
+16
🇹🇷 Vietnamese · Türkiye
537
+19
🇹🇷 Teutons · Türkiye
521
+20
🇩🇪 Persians · Germany
703
-22
🇧🇷 Khmer · Brazil
686
-21
🇮🇪 Britons · Ireland
455
-12
Player eAPM Actions Feudal Castle Imperial Opening
16 1,020 10:00 18:53 32:22 ⛏ Fast Castle
11 692 16:27 22:25 35:01 ⛏ Fast Castle
9 558 12:08 29:52 51:25 ⛏ Fast Castle
8 495 13:57 29:16 41:08 ⛏ Fish Boom FC
2 110 12:04 — —
1 72 — — —

Resources

Player Food Wood Gold Stone Spent Collected
11,125 27,555 26,625 4,100 69,405 98,950
22,665 12,177 14,920 1,600 51,362 74,437
21,260 17,816 5,375 2,825 47,276 63,667
14,405 14,622 5,890 1,825 36,742 50,828
1,400 520 0 0 1,920 9,716
1,350 200 0 0 1,550 1,734
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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