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Black Forest

510358830Analyzed
3v3 RM · 5h ago on Sep 30, 2026· 77m 35s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
589
+16
🇪🇸 Mongols · Spain
570
+16
🇨🇳 Vikings · China
551
+17
🇹🇷 Britons · Türkiye
647
-19
🇹🇷 Tatars · Türkiye
552
-15
🇹🇷 Teutons · Türkiye
536
-15
Player eAPM Actions Feudal Castle Imperial Opening
22 1,744 14:26 24:28 38:03 ⛏ Fast Castle
16 1,277 10:10 24:50 36:52 ⛏ Fast Castle
16 1,205 10:11 19:11 34:15 ⛏ Fast Castle
13 1,018 11:24 25:32 41:06 ⛏ Fast Castle
11 849 17:09 30:32 45:33 ⛏ Fast Castle
7 554 14:30 24:19 39:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,440 24,978 36,485 6,680 112,583 141,766
41,630 30,394 25,915 1,900 99,839 173,674
18,495 31,345 30,065 3,115 83,020 87,156
34,480 26,956 17,270 3,300 82,006 106,851
19,960 18,935 25,495 2,270 66,660 103,651
16,750 12,579 13,435 3,820 46,584 61,128
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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