AoeStats
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Black Forest

510342157Analyzed
3v3 RM · 14h ago on Sep 30, 2026· 74m 10s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Britons · Türkiye
634
+13
🇹🇷 Turks · Türkiye
535
+17
🇹🇷 Teutons · Türkiye
518
+18
🇵🇪 Inca · Peru
619
-18
🇵🇪 Portuguese · Peru
553
-16
🇨🇱 Inca · Chile
505
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 1,550 12:47 23:13 44:26 ⛏ Fast Castle
20 1,456 13:25 22:09 48:12 ⛏ Fast Castle
16 1,193 15:04 28:18 47:31 ⛏ Fast Castle
9 673 14:12 26:56 50:12 ⛏ Fast Castle
8 562 16:22 28:42 — ⛏ Fast Castle
2 114 — — —

Resources

Player Food Wood Gold Stone Spent Collected
29,805 22,885 11,245 7,180 71,115 85,135
17,240 21,901 20,165 3,520 62,826 72,180
18,085 19,662 5,075 2,145 44,967 78,878
6,985 8,596 7,295 1,710 24,586 32,857
5,585 7,469 5,465 1,425 19,944 25,200
300 72 50 0 422 323
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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