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Black Forest

510168336Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 69m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Britons · Romania
568
+16
🇮🇳 Malay · India
565
+17
🇧🇾 Spanish · Belarus
518
+19
🇹🇷 Saracens · Türkiye
645
-21
🇹🇷 Vietnamese · Türkiye
551
-16
🇹🇷 Teutons · Türkiye
533
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,437 10:54 22:33 32:07 ⛏ Fast Castle
21 1,449 10:42 18:51 36:03 ⛏ Fast Castle
20 1,368 16:09 24:29 37:49 ⛏ Fast Castle
13 917 13:26 21:57 37:44 ⛏ Fast Castle
8 579 13:17 25:52 38:50 ⛏ FC into Fish Boom
8 586 19:45 33:34 62:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
29,115 21,775 25,765 4,100 80,755 99,344
27,310 14,860 19,445 750 62,365 76,465
31,345 9,559 16,635 1,015 58,554 89,064
13,425 20,697 15,520 4,100 53,742 117,530
21,955 15,371 10,585 1,400 49,311 61,063
13,185 13,084 10,215 2,915 39,399 46,139
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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