AoeStats
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Arena

510297192Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 43m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1197
+7
🇨🇳 Italians · China
1108
+10
🇸🇰 Cumans · Slovakia
1041
-10
🇨🇱 Spanish · Chile
930
-7
Player eAPM Actions Feudal Castle Imperial Opening
35 1,507 9:22 14:40 29:41 ⛏ Fast Castle
33 1,414 10:37 14:37 28:02 ⛏ Fast Castle
29 1,270 9:18 16:23 31:38 ⛏ Fast Castle
18 767 9:02 23:09 41:15 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
18,955 10,981 12,920 1,300 44,156 47,898
17,950 14,545 8,295 2,695 43,485 50,820
13,070 10,010 5,430 2,025 30,535 32,126
10,050 7,155 5,390 1,460 24,055 30,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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