AoeStats
← Rado

Arena

510291994Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 55m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇰 Cumans · Slovakia
1039
+15
🇧🇦 Khmer · Bosnia & Herzegovina
984
+17
🇦🇺 Italians · Australia
1012
-16
🇨🇳 Franks · China
1012
-16
Player eAPM Actions Feudal Castle Imperial Opening
30 1,641 14:54 21:34 46:19 ⛏ Fast Castle
17 927 11:35 15:43 28:12 ⛏ Fast Castle
16 864 9:09 26:36 47:14 ⚔ Towers into Scouts
14 772 11:47 15:58 31:31 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
32,665 20,005 18,700 850 72,220 87,281
25,615 15,093 10,110 4,455 55,273 57,026
10,845 10,121 2,400 1,750 25,116 24,768
6,510 8,230 5,945 2,065 22,750 25,058
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.