AoeStats
← samsepi0l1

Black Forest

509198638Analyzed
2v2 RM · 8d ago on Sep 25, 2026· 27m 18s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
612
+23
🇨🇱 Bulgarians · Chile
588
+16
🇫🇷 Celts · France
616
-17
🇩🇪 Ethiopians · Germany
545
-14
Player eAPM Actions Feudal Castle Imperial Opening
21 574 17:00 — —
17 454 11:32 — — ⚔ Scout Rush
13 362 11:54 24:42 — ⚔ Scout Rush
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,820 1,727 540 35 9,122 10,942
5,410 3,030 580 0 9,020 10,409
4,965 2,500 630 0 8,095 10,404
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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