AoeStats
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Arabia

509003877Analyzed
2v2 RM · 9d ago on Sep 25, 2026· 54m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
598
+14
🇨🇱 Bulgarians · Chile
579
+9
🇺🇸 Franks · United States
431
-9
🇺🇸 Goths · United States
401
-8
Player eAPM Actions Feudal Castle Imperial Opening
17 905 12:09 24:31 41:54 ⚔ Scout Rush
13 693 10:24 25:25 39:30 ⚔ Scout Rush
11 581 13:27 21:39 42:36 ⛏ Fast Castle
9 480 14:23 39:41 —

Resources

Player Food Wood Gold Stone Spent Collected
21,975 7,050 10,805 3,400 43,230 46,310
14,650 5,670 6,630 2,075 29,025 35,205
9,475 5,708 3,140 850 19,173 23,676
6,025 3,276 260 0 9,561 16,513
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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