AoeStats
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Hill Fort

506121724Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 43m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Britons · China
1554
+15
1547
+15
🇨🇳 Japanese · China
1445
+19
🇨🇳 Aztecs · China
1407
+22
🇹🇼 Spanish · Taiwan
1532
-18
🇹🇼 Muisca · Taiwan
1531
-18
🇨🇳 Malay · China
1529
-18
🇹🇼 Tatars · Taiwan
1501
-17
Player eAPM Actions Feudal Castle Imperial Opening
56 2,455 9:01 22:02 38:54 ⚔ M@A into Towers FC
48 2,098 11:02 14:50 27:51 ⛏ Fast Castle
45 1,963 9:55 15:36 34:57 ⛏ Fast Castle
42 1,833 11:48 18:49 41:54 ⛏ Fast Castle
36 1,580 11:18 15:01 39:24 ⛏ Fast Castle
33 1,449 13:19 17:07 33:30 ⛏ Fast Castle
31 1,352 7:55 24:06 31:59 ⛏ Fish Boom FC
27 1,187 11:32 15:24 38:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,740 11,450 10,805 4,860 50,855 60,906
14,575 19,978 9,310 3,270 47,133 50,013
15,590 11,430 8,510 1,050 36,580 41,393
8,680 18,859 8,135 765 36,439 41,583
11,875 10,750 8,535 1,040 32,200 36,458
12,490 11,405 6,550 1,155 31,600 32,553
12,365 10,274 6,750 1,575 30,964 33,314
10,055 8,104 2,940 4,005 25,104 26,251
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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