AoeStats
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Nomad

506118823Analyzed
4v4 RM · 19d ago on Sep 12, 2026· 18m 26s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Spanish · China
1544
+10
🇨🇳 Khitans · China
1537
+10
🇨🇳 Celts · China
1431
+14
🇨🇳 Bulgarians · China
1391
+16
🇹🇼 Teutons · Taiwan
1424
-14
🇮🇳 Romans · India
1423
-14
🇭🇰 Huns · Hong Kong SAR China
1371
-11
🇨🇳 Cumans · China
1370
-11
Player eAPM Actions Feudal Castle Imperial Opening
58 1,079 — — — ⚔ Fish Boom into Drush
53 972 15:21 — — ⛏ Fish Boom
48 891 13:46 17:19 — ⛏ Fish Boom FC
46 844 16:15 — — ⛏ Fish Boom FC
34 625 13:30 17:39 — ⛏ Fish Boom FC
32 597 13:15 — — ⛏ Fish Boom
28 514 12:22 — — ⚔ Fish Boom into Towers
26 479 12:25 16:14 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,575 3,046 330 100 7,051 6,724
3,700 2,428 675 200 7,003 6,650
3,050 3,378 285 230 6,943 6,711
2,950 3,359 250 105 6,664 6,842
2,650 2,630 130 220 5,630 6,411
2,300 3,075 120 100 5,595 6,585
2,750 2,428 250 125 5,553 5,924
2,375 1,855 100 520 4,850 4,432
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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