AoeStats
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Arabia

506722744Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 111m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Mongols · France
1077
+17
🇨🇴 Goths · Colombia
1024
+19
1097
-18
🇧🇷 Britons · Brazil
1083
-18
Player eAPM Actions Feudal Castle Imperial Opening
52 5,802 9:23 23:14 40:30 ⚔ Scouts into Skirms
39 4,318 10:20 26:14 42:52 ⚔ Archer Rush
35 3,954 10:02 25:55 44:33 ⚔ Scout Rush
16 1,796 10:34 23:58 47:49

Resources

Player Food Wood Gold Stone Spent Collected
91,865 37,561 30,885 4,335 164,646 168,233
63,195 69,574 18,100 5,755 156,624 166,968
72,885 53,746 20,200 3,100 149,931 159,895
15,920 17,694 17,015 1,400 52,029 53,697
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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