AoeStats
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African Clearing

506702116Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 55m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Huns · India
1103
+13
🇹🇷 Ethiopians · Türkiye
1013
+16
🇨🇴 Goths · Colombia
1039
-15
🇨🇱 Maya · Chile
1008
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 2,194 15:47 23:27 40:49 ⛏ Fast Castle
31 1,706 11:50 21:32 39:43 ⛏ Fast Castle
27 1,494 12:35 18:24 44:06 ⚔ FC into Archers
14 808 15:22 23:14 46:30

Resources

Player Food Wood Gold Stone Spent Collected
29,205 13,443 10,625 2,100 55,373 58,670
19,250 18,972 3,480 1,800 43,502 47,006
14,750 15,255 11,450 1,600 43,055 69,240
13,065 5,948 6,895 1,700 27,608 30,613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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