AoeStats
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Arena

510540153Analyzed
2v2 RM · 2d ago on Oct 1, 2026· 45m 31s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇯🇵 Bohemians · Japan
1018
+13
🇯🇵 Magyars · Japan
1018
+14
🇨🇳 Sicilians · China
978
-14
🇨🇴 Goths · Colombia
954
-36
Player eAPM Actions Feudal Castle Imperial Opening
42 1,905 10:42 14:43 29:01 ⛏ Fast Castle
33 1,485 10:27 16:55 31:16 ⛏ Fast Castle
26 1,183 10:19 14:29 30:07 ⛏ Fast Castle
20 904 9:57 18:53 33:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,395 22,210 12,210 2,525 63,340 81,513
18,810 13,655 11,935 3,660 48,060 59,391
18,930 12,205 8,965 3,300 43,400 51,190
15,430 7,065 4,840 2,150 29,485 37,062
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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