AoeStats
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QS Arena

503250572Analyzed
4v4 RM · 1mo ago on Aug 30, 2026· 51m 6s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Khmer · Russia
1181
+10
🇪🇸 Poles · Spain
1154
+11
🇩🇪 Bulgarians · Germany
1037
+17
🇮🇹 Franks · Italy
872
+24
🇨🇱 Spanish · Chile
1081
-17
🇨🇱 Turks · Chile
1078
-17
🇨🇱 Franks · Chile
1024
-14
🇨🇱 Maya · Chile
1020
-14
Player eAPM Actions Feudal Castle Imperial Opening
46 2,363 7:28 19:17 40:19 ⚔ Scout Rush
45 2,284 8:58 12:57 27:11 ⛏ Fast Castle
37 1,898 8:28 13:50 34:39 ⛏ Fast Castle
36 1,847 9:08 13:12 18:42 ◆ FC into Fast Imp
28 1,407 8:40 12:45 25:30 ⛏ Fast Castle
16 831 9:42 15:09 32:12 ⛏ Fast Castle
14 738 8:13 16:55 29:17 ⚔ Drush FC
12 616 9:19 16:02 42:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,120 21,605 8,500 2,230 77,455 92,825
27,100 20,430 19,050 2,450 69,030 96,122
23,140 28,440 11,255 2,865 65,700 71,711
27,155 17,805 12,870 950 58,780 81,376
25,955 15,935 13,405 2,100 57,395 75,225
12,110 12,825 7,500 440 32,875 35,198
13,270 7,895 5,465 2,315 28,945 32,086
10,025 6,845 6,370 1,855 25,095 26,288
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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